Development Update 7

It has been a bit more than 2 weeks since the last update. We have been busy. Next on the rework list was the Tutorial map. While it is not finished yet, we have found a way to plant it with more vegetation, correct most of the issues and add a lot of variation to it. Here is the result.

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We use SpeedTree for all the trees which gives us a lot of realism as they also move in wind and have good ambient occlusion map. For far away trees, we use billboards that are baked from the original tree meshes.

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For the scene, we used Exponential Fog for the distance but we also added a combination of fog sheets and particle volumetric fog spawners. Volumetric fog is a new feature. Take note in the sun lightning up the fog.

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We also added a lot of vegetation, like ivy on the walls, and more procedural grass and rocks on the ground. The tutorial map is also full of crate supplies, barrels and seeds.

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We can’t wait to show you the new fighter character in action in the next update!

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